Programming Assignment #2: Jumping Leprechaun Simulation

Due Date: Thursday May 8

Introduction

The main objective of this assignment is to demonstrate that you can solve a programming problem using the ADTs we have studied as implemented in the Java class library.

You may work in pairs on this assignment.

Jumping Leprechauns

Do Project P-10.1 as described on page 485 of Goodrich and Tamassia, 4e. Note that there may be a minor typo in the text's description of this problem where it suggests that the ordered dictionary ADT was described in Chapter 10. It was described in Chapter 9 (pp. 408-409). In addition to the specifications provided in the text, here are some additional requirements.

Hand In

Hand in a well-documented hard-copy listing of your Java source files and upload all of your source files to Blackboard's digital drop box.

Grading Criteria

You will be graded on the following criteria:

READ THIS CAREFULLY!

It is expected that each team (or person) will do its (or his) own work on this assignment. You may not copy another person's code, in whole or in part, either by hand or electronically, and submit it as your own. If you need help with either design or programming, you should consult with the instructor. If you receive substantial help from a TA or instructor, you must document it in your program's header by providing the name of the person who helped you and a brief description of the type of help you received. (This is similar to a citation of a reference when writing a term paper.)